Italicized terms found within definitions are terms for which definitions are also provided.

ASCII

Acronym for American Standard Code for Information Interchange (ANSI X3.4), a 7-bit coded character set used as the default in MARC-8 encoding and, in its international counterpart (ISO/IEC 646 (IRV), serving as the foundation of the Universal Character Set (UCS).  Consequently, code points less than 80 (hex) have the same meaning in both of the encodings used in MARC 21 and may be referred to as ASCII in either environment.  It is useful to identify various subsets of the ASCII repertoire that are referenced in MARC 21 documentation:

ASCII numerics

ASCII code points 30(hex) through 39(hex).

ASCII uppercase alphabetics

ASCII code points 41(hex) through 4F(hex) and 50(hex) through 5A(hex).

ASCII lowercase alphabetics

ASCII code points 61(hex) through 6F(hex) and 70(hex) through 7A(hex).

ASCII graphic symbols

The ASCII graphic characters other than numerics, alphabetics, space, and delete.  Code points 21(hex) through 2F(hex), 3A(hex) through 3F(hex), 40(hex), 5B(hex) through 5F(hex), 60(hex), and 7B(hex) through 7E(hex) are included.

ASCII graphics

All ASCII characters (including space, numerics, alphabetics and graphic symbols) found in positions 20(hex) through 7E(hex).

ASCII space

ASCII point 20(hex), an atypical graphic characterized by the lack of a written symbol.  It has the unique property of being recognized by the standard non-ASCII graphic character sets employed in MARC-8 even though 20(hex) is not defined in those sets.

ASCII delete

ASCII code point 7F(hex), a control character never used in MARC 21.

base character

A graphic character that is not a combining character, but one with which one or more combining characters may be associated.

bidirectional script

A script in which the primary display direction is conventionally reversed in specific situations.  The most commonly encountered examples are the Arabic and Hebrew scripts, written from right-to-left in general but displaying multi-digit numbers left-to-right.

bit

Short for binary digit.  One of the two digits in a base 2 number system.  Conventionally these are represented by 0 and 1.

byte

A sequence of consecutive bits addressed and interpreted as a group.  In current usage it is understood to contain eight bits unless otherwise qualified.  An 8-bit byte is also called an octet.

character

A unit of information used for the organization, control or representation of textual data.

coded character set

A collection of characters in which each has been assigned a numeric code point.  In this document, a reference to a character set assumes a coded set.

code extension

The techniques for encoding characters that are not included in a given coded character set.

code point

Any integer in a particular codespace.

code table

A list or matrix identifying the character allocated to each code point in a coded character set.

codespace

A range of integers available for encoding characters.  The Unicode codespace includes integers from 0 to 10FFFF(hex).  The codespaces of MARC-8 character sets, other than the East Asian Character Code, are limited to integers between 0 and FF(hex).

combining characters; combining mark

A character representing a mark, point, or sign used in conjunction with alphabetic or other graphic characters to distinguish them in form, sound, or meaning (usually intended to be displayed above or below an alphabetic graphic character).

control character

A control function that is coded as a single code point.

control function

An action that affects the recording, processing, transmission or interpretation of data and that has a coded representation consisting of one or more code points.

diacritical marks; diacritics

A subset of the combining characters, but in common usage synonymous with the broad term.

escape (ESC)

A control character (ASCII 1B(hex)) which is used to provide additional characters by code extension.  It alters the meaning of a limited number of contiguously following encoded characters, which form an escape sequence.

escape sequence

A byte string that is used to invoke a new working set in code extension procedures.  It comprises two or more characters, of which the first is the escape character.

field orientation

Refers to the direction that graphic characters in a field are intended to be displayed and read (e.g., either from left to right, or from right to left).  In a MARC 21 record, the characters are to be recorded in their logical order, from the first character to the last character, irrespective of the direction they are intended to be read.

field orientation code

A code that indicates the direction in which the displayed or printed graphic characters of a field would have been written and are intended to be displayed and read.

final character

The character that terminates an escape sequence.

graphic character

A character, other than a control character, that has a visual representation normally handwritten, printed, or displayed.

hexadecimal; hex

Referring to a number system with sixteen digits, usually represented by 0-9 and A-F, each of which corresponds to a pattern of four bits.  Hexadecimal notation is widely used for expressing the scalar values of code points and other numeric values.  It is especially useful where octets are important because an octet can be expressed as two hex digits.

intermediate character

Any character in an escape sequence occurring between the escape character and the final character.

invoke

To designate a coded character set as the set of code points to be used in interpreting data.

MARC-8 encoding

In this document, MARC-8 encoding refers to character set encodings of the MARC-8 repertoire as described in Part 2 and specified in Part 5.

MARC-8 repertoire

Over 16,000 characters for Latin, Cyrillic, Arabic, Hebrew, and Greek scripts and Chinese, Japanese and Korean ideographs, etc. as described in Part 2 and defined in Part 5 of this document.

nonspacing graphic character

In this specification, the term is synonymous with combining character.

octet

A group of eight consecutive bits, also known as an 8-bit byte.

repertoire

The collection of characters included in a particular coded character set.

scalar value

A code point expressed as an integer without regard to a particular encoding form; for example, a UTF-8 representation is not appropriate.  Scalar values may be displayed in binary, decimal, or hexadecimal notation.  Hexadecimal is the most common and is used throughout this document except where binary is required for illustrative purposes.

script

The set of characters used to write a language.  Some scripts serve more than one language.

space (SP)

ASCII code point 20(hex) which is interpreted as a graphic character with the unusual property of being recognized in all of the standard character sets in the MARC-8 repertoire even when not defined in such a set.  This character is also referred to as "blank" in MARC 21 documentation.

UCS/Unicode

The Universal Character Set (UCS) embodied in ISO/IEC 10646 and its industry counterpart, Unicode.  By design Unicode and ISO/IEC 10646 encode the same character repertoire using identical code points character by character.

UCS/Unicode encoding

Representation of characters by the code points specified for them in ISO/IEC 10646 and the Unicode Standard.  Once established, the code point for a character is unchanging.

UCS/Unicode repertoire

Over 100,000 characters for all scripts, symbols, and other characters included in ISO/IEC 10646 and the Unicode Standard.  Characters continue to be added.  The most recent version can be found at www.unicode.org.

Unicode

See UCS/Unicode

UTF-8

UCS Transformation Format-8, an encoding form that algorithmically converts Unicode scalar values to an octet-based format.  A particular character in UTF-8 may require from one to four octets.  The algorithm is described in Part 3.

working set

The coded character set(s) currently invoked.

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Character Sets and Encoding Options